Nolan tasked Fallout showrunners Graham Wagner and Geneva Robertson-Dworet with threading that particular needle. The pair chose to center the series around three protagonists, played by Walton Goggins, Ella Purnell, and Aaron Clifton Moten, all of whom enter the story at a turning point in their lives. As a cowboy movie star turned ghoul, Gogginsâ character is cold and lawless, a set of emotions you have to imagine stems from the loss heâs felt in the 219 years since the first bombs fell. Moten is Maximus, a former orphan who joins up with the paramilitary tech protectors in the Brotherhood of Steel and stumbles his way into a chance at greatness. Purnell is Lucy MacLean, a naive Vault Dweller who sets off into the Wasteland in pursuit of her kidnapped father (Kyle MacLachlan).
âAll of the dilemmas the Brotherhood of Steel has faced over the years, the sort of quagmire of it all and the different angles theyâve taken, thatâs all interesting,â Wagner says. âIn most of the Fallout games, you start as a Vault Dweller, so that made total sense since, with the series, you start in a very small space and get to explore a crazy new world just like they are.â
The showrunners also made sure to include The Ghoul, an unplayable character in the games. âThat just felt like something we all wanted to see, because theyâre sort of the untouchables of the Fallout world,â Wagner says.
As a property, Fallout has always played with a sort of gallows humor, a satirical take on how awful and complicated life could be after total nuclear annihilation. Thatâs certainly true with the series, which balances heart-wrenching kid-delivered dialog about encroaching mushroom clouds with âaw, shucksâ sex jokes and an almost comical amount of carnage. Wagner says setting the seriesâ tone was a bit of a tightrope act, since they knew it had to be a little bonkers sometimes and, at other times, deadly serious.
âWe did edits of episodes where there were long stretches without comedy because that was what we felt like the story needed, and it was just like, âGosh, thatâs a lot of apocalypse,ââ he jokes. âWe wanted to make the apocalypse a place we all wanted to go to.â
For some viewers, though, it might feel like 2024 is already apocalypse-adjacent, making some of the showâs references and scenarios seem all too prescient. Thatâs all coincidental, Nolan says, since the show entered development in 2019, pre-Covid, before Russiaâs invasion of Ukraine, and prior to renewed hostilities in the Middle East. Still, he adds, making the series âalways felt like an opportunity to poke a finger into a bit of an open wound for humanity, which is the fact that we still havenât figured out if weâre going to make it or if weâre going to blow ourselves to smithereens.â
Humanity, Wagner says, is almost always in its âend is nighâ era. The apocalypse is a relative concept. For some people, the apocalypse happened when women got jobs or started wearing pants. âThe world is constantly in a state of ending, and weâre constantly talking about it,â he says. “Weâre all just narcissists who think weâre going to be there when the final curtain goes down.â
Presuming the world doesnât end any time soon, though, Nolan says that the Fallout team does have a plan in place for where they want the show to go, if theyâre lucky enough to get a second season.
âIn television, though,â Nolan says, âyou have to be careful not to leave too much down the road,â something he knows all too well as the creator of HBOâs beloved-then-canceled Westworld. âWe just want to concentrate on making one great season of television. If it works well and thereâs an opportunity to go again, I very much hope we get that chance.â
